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Cheats
Diese Cheats wurden uns freundlicherweise von Bernd Wolffgramm breitgestellt www.dlh.net
Tippe während des Spieles
HOKKUSPOKKUS ein. Damit wird die Konsole aktiv. Nachdem sie einmal aktiviert worden ist kann sie immer mit [F12] aufgerufen werden. Nun kannst Du eingeben: ARSENAL - Alle Waffen verfügbar WEAP_LEVX_AVAILABLE [waffe] - Waffe [Waffe] in Ausbaustufe X erhalten AMMO_FLOW - Munition unbegrenzt verfügbar DYNAMIT - Dynamit KILL_SOLDIERS - Tötet alle Gegner im Level IAMINVISIBLE - Unsichtbarbarkeit BENNY - No-Clipping-Modus FLY - Man kann den Level erkunden, Cutter bleibt aber an der Ausgangsposition stehen. Wieder- holte Eingabe des Cheats beendet den Flug- Modus MEDI - Medipack HOLO - Hologrammgenerator (Ubik-0A) TRIPWIRE - Annäherungszünder für Dynamit (THNDR-STP33) TRACKER - Radargerät (Proxi 130HF) REMOTE - Fernzündung für Dynamit (Clapr-T) POW X - Energie auf X setzen (X=0 Cutter stirbt bis X=65553 God-Modus) HERO_MONEY - X Zorkins CUTTER_REPUT X - Image DRAMA_TIME X - Zeit bis zum nächsten Holo-Call auf X setzen POINTS - Zeigt Punktzahl EXTRA_POINTS - Punktzahl der Extra-Quests anzeigen COORDS - Koordinaten anzeigen AN/AUS CUTTERGOTOPOS x,y,z - Sprung zu x,y,z TELEPORT xyz - In die Welt xyz teleportieren Mögliche Welten: NEIGE Schneewelt Ranzaar TEMPLES Sumpfwelt Shamazaar VILLE Wüstenstadt Okriana in Talanzaar MONTAGNE Bergarbeiterkolonie Motazaar MARCHES Okasankaar und das Fischerdorf Cyana FORET Waldregion Okaar SAVE_GAME slot_X - Spielstand X speichern LOAD_GAME slot_X - Spielstand X laden PLAY xyz - Video xyz abspielen (OC\CINEMA.PAK) QUIT - Ende --- Auf der zweiten Outcast-CD befindet sich neben der "normalen" Musik auch ein "Zusatzlied" und zwar als letzter Track (Nr.18). Aber Achtung: Das Lied beginnt erst nach 1,5 Minuten Stille. --- Hier ein Beispiel für eine komplett durchgetylte outcast.ini [general] autorun=0 [firsttime] firsttime=0 [WaterFall] WaterfallScroll=0.000000 Translucent_map_offset=100 Translucent_map_multiplier=0.980001 Secondary_foam_speed=0.640000 Minimum_water_translucency=28 Foam_speed=0.480000 [WaterEffect] Water_opacity_shift=6 Water_opacity_pitch=20000.000000 Water_opacity_offset=25000 [Ventiraid] Up_afraid_speed=5.000000 Tilt_multiplier=1.000000 Stop_attack_distance=300.000000 Speed_without_rock=50.000000 Speed_with_rock=30.000000 Safe_reload_distance=8000.000000 Safe_die_distance=6000.000000 Rock_weight=30.000000 Rock_max_bounce=10 Rock_ground_friction=0.000000 Rock_friction=0.000000 Rock_elasticity=0.750000 Rock_drop_horizontal_speed_multiplier=1.000000 Rock_damage=40.000000 Radius_afraid_of_bullets=400.000000 Radius_afraid_of_bullet=400.000000 Fly_altitude_above_ground=300.000000 Fly_altitude_above_cutter=300.000000 Distance_for_right_attack=1900.000000 Distance_for_left_attack=1400.000000 Distance_for_ground_altitude_prediction=40.000000 Climb_fall_speed=5.000000 Balancing_width=3000.000000 Balancing_speed=10.000000 Balancing_increase_speed=0.010000 Balancing_decrease_speed=0.100000 [TracerGun] Weight_of_cartridge=15.000000 Weight_of_bullet=0.010000 Speed_of_cartridge=10.000000 Speed_of_bullet=930.000000 RecoilElasticity=3.000000 Recoil=5.000000 MaximumRecoil=25.000000 Lifetime_of_cartridge=50000 Lifetime_of_bullet=53000 Friction_of_cartridge=0.000000 Friction_of_bullet=0.000000 Elasticity_of_cartridge=0.400000 Damage=999.000000 BulletRadius=99.000000 AmmoBox=90.000000 [Toys] Dynamite_tripwire_trigger_range=500.000000 Dynamite_tripwire_control_range=2500.000000 Dynamite_remote_control_range=2500.000000 [Tentacle] Weight_of_spit=15.000000 Wakeup_distance=1200.000000 Sleep_distance=1600.000000 Speed_of_spit_min=50.000000 Speed_of_spit_max=60.000000 Lifetime_of_spit=20000 Friction_of_spit=0.020000 Attack_spit_distance=1600.000000 Attack_distance=750.000000 [SwingBox] BoxStabilizedArea=50.000000 BoxRotationSpringPower=0.010000 BoxRotationFriction=0.010000 BoxMoveSpringPower=0.015000 BoxMoveFriction=0.000000 BoxHitImpulseRotationMultiplier=50.000000 BoxHitImpulseMoveMultiplier=0.025000 [Sun] Upspeed_of_sun_in_ville=0.300000 Upspeed_of_sun_in_temples=0.300000 Upspeed_of_sun_in_neige2=0.300000 Upspeed_of_sun_in_neige=0.300000 Upspeed_of_sun_in_montagnes=0.300000 Upspeed_of_sun_in_marais=0.300000 Upspeed_of_sun_in_foret=0.300000 Size_of_visible_points_square=0.030000 Scale_of_sun_in_ville=200.000000 Scale_of_sun_in_temples=200.000000 Scale_of_sun_in_neige2=200.000000 Scale_of_sun_in_neige=200.000000 Scale_of_sun_in_montagnes=200.000000 Scale_of_sun_in_marais=200.000000 Scale_of_sun_in_foret=200.000000 Position_y_of_sun_in_ville=132 Position_y_of_sun_in_temples=60 Position_y_of_sun_in_neige2=115 Position_y_of_sun_in_neige=115 Position_y_of_sun_in_montagnes=107 Position_y_of_sun_in_marais=69 Position_y_of_sun_in_foret=148 Position_x_of_sun_in_ville=443 Position_x_of_sun_in_temples=457 Position_x_of_sun_in_neige2=755 Position_x_of_sun_in_neige=755 Position_x_of_sun_in_montagnes=416 Position_x_of_sun_in_marais=516 Position_x_of_sun_in_foret=519 Number_of_visible_points_square=7 Lut_Number_in_ville=18 Lut_Number_in_temples=15 Lut_Number_in_neige2=21 Lut_Number_in_neige=20 Lut_Number_in_montagnes=17 Lut_Number_in_marais=16 Lut_Number_in_foret=19 Intensity_of_sun_in_ville=1.000000 Intensity_of_sun_in_temples=0.800000 Intensity_of_sun_in_neige2=0.800000 Intensity_of_sun_in_neige=0.800000 Intensity_of_sun_in_montagnes=0.500000 Intensity_of_sun_in_marais=0.500000 Intensity_of_sun_in_foret=0.700000 Downspeed_of_sun_in_ville=0.100000 Downspeed_of_sun_in_temples=0.100000 Downspeed_of_sun_in_neige2=0.100000 Downspeed_of_sun_in_neige=0.100000 Downspeed_of_sun_in_montagnes=0.100000 Downspeed_of_sun_in_marais=0.100000 Downspeed_of_sun_in_foret=0.100000 Basic_intensity_of_sun_in_ville=0.400000 Basic_intensity_of_sun_in_temples=0.400000 Basic_intensity_of_sun_in_neige2=0.400000 Basic_intensity_of_sun_in_neige=0.400000 Basic_intensity_of_sun_in_montagnes=0.400000 Basic_intensity_of_sun_in_marais=0.400000 Basic_intensity_of_sun_in_foret=0.400000 [SpikeFish] Warning_distance=400.000000 Warned_time_in_frames=30.000000 Shockwave_Effect_Distance=1000.000000 Shockwave_Dizzy_Time_in_frame=900.000000 Scared_speed=7.000000 Roam_speed=2.000000 Opening_angle_of_direction_change=5461 Min_depth_of_swim=5.000000 Maximum_rotation_speed=1600.000000 Max_depth_of_swim=100.000000 Distance_between=150.000000 Depth_of_swim=50.000000 Damage_of_attack=0.000000 Back_from_attack_speed=4.000000 Attack_time_in_frames=150.000000 Attack_speed=3.000000 [Spider] Width_of_flame=0.020000 Style_of_flame=6 Speed_of_flame_fade=4.000000 Number_of_particles=60.000000 Min_weight_of_flame=2.000000 Min_speed_of_flame=3.000000 Min_scale_of_flame=10.000000 Min_friction_of_bullet=0.001000 Max_weight_of_flame=4.000000 Max_speed_of_flame=6.000000 Max_scale_of_flame=10.000000 Max_friction_of_bullet=0.002000 Increment_scale_of_flame=0.100000 Duration_of_flame=10200 Delay_between_flame_part=16.000000 [Snow] Whirl_speed_ratio=200.000000 Whirl_speed=20000.000000 Transition_multiplier_snow_trigger=2.000000 Transition_base_snow_trigger=-1.000000 Side_move_effect=20.000000 Radius_around_cutter=1500.000000 Position_above_cutter=1000.000000 Minimum_weight=5.000000 Minimum_scale=10.000000 Maximum_weight=10.000000 Maximum_scale=12.000000 Good_weather_in_frames=2000 Fog_basic_altitude=1300.000000 Flakes_number=1000 Down_fog_speed=2.000000 Down_fog_altitude=-600.000000 Bad_weather_in_frames=4000 [Smoke] Speed_rnd2=0.500000 Speed_rnd=1.000000 Speed_base2=12.000000 Speed_base=1.000000 Scale_rnd2=15.000000 Scale_rnd=15.000000 Scale_base2=15.000000 Scale_base=15.000000 Number_of_part2=300 Number_of_part=60 Increment_scale_rate_rnd2=0.300000 Increment_scale_rate_rnd=0.300000 Increment_scale_rate_base2=0.050000 Increment_scale_rate_base=0.050000 Increment_fade_rate_rnd2=2.500000 Increment_fade_rate_rnd=2.500000 Increment_fade_rate_base2=1.500000 Increment_fade_rate_base=1.500000 Decrement_fade_rate_rnd2=-2.000000 Decrement_fade_rate_rnd=-2.000000 Decrement_fade_rate_base2=-0.500000 Decrement_fade_rate_base=-0.500000 [SinkPlatform] Sink_platform_speed9=1.000000 Sink_platform_speed8=1.000000 Sink_platform_speed7=0.300000 Sink_platform_speed6=0.700000 Sink_platform_speed5=0.150000 Sink_platform_speed4=0.350000 Sink_platform_speed3=0.400000 Sink_platform_speed2=0.300000 Sink_platform_speed10=1.000000 Sink_platform_speed1=0.900000 Sink_platform_offset9=0.000000 Sink_platform_offset8=0.000000 Sink_platform_offset7=-250.000000 Sink_platform_offset6=-100.000000 Sink_platform_offset5=-200.000000 Sink_platform_offset4=-200.000000 Sink_platform_offset3=-200.000000 Sink_platform_offset2=-200.000000 Sink_platform_offset10=0.000000 Sink_platform_offset1=-300.000000 Sink_platform_amplitude9=0.000000 Sink_platform_amplitude8=0.000000 Sink_platform_amplitude7=150.000000 Sink_platform_amplitude6=100.000000 Sink_platform_amplitude5=100.000000 Sink_platform_amplitude4=200.000000 Sink_platform_amplitude3=150.000000 Sink_platform_amplitude2=100.000000 Sink_platform_amplitude10=0.000000 Sink_platform_amplitude1=50.000000 [SimpleGun] Weight_of_bullet=0.010000 Speed_of_bullet_min=99.000000 Speed_of_bullet_max=910.000000 Reloadtime_of_bullet=20000 RecoilElasticity=4.000000 Recoil=15.000000 MaximumRecoil=15.000000 Load_critical_level=3 Lifetime_of_bullet=20000 Friction_of_bullet=0.000000 Damage=999.000000 Burst_Size_Level_3=24 Burst_Size_Level_2=12 Burst_Size_Level_1=6 BulletRadius=90.000000 AmmoBox=10.000000 [Sharks] Warned_time_in_frames=10.000000 Scared_speed=7.000000 Roam_speed=7.500000 Opening_angle_of_direction_change=5461 Min_depth_of_swim=5.000000 Maximum_rotation_speed=700.000000 Distance_between=300.000000 Depth_of_swim=20.000000 Damage_of_attack=00000.000000 Back_from_attack_speed=4.000000 Attack_time_in_frames=500.000000 Attack_speed=15.000000 [SeekerGun] Weight_of_bullet=0.010000 Speed_of_bullet=90.000000 Lifetime_of_bullet=60000 Friction_of_bullet=0.100000 Attraction_of_bullet=0.400000 [ScytheGun] Weight_of_bullet=0.110000 Trail_rotation=0.050000 Trail_radius=40.000000 Trail_inbetween_space=15.000000 Speed_of_bullet=90.000000 Lifetime_of_bullet=60000 Friction_of_bullet=0.000000 Deathtime_of_bullet=5000 [Sarbacan] Weight_of_bullet=0.010000 Speed_of_bullet=99.000000 Lifetime_of_bullet=26000 Friction_of_bullet=0.000000 Damage_of_bullet=9 [RollingPlatform] VerticalAcceleration=-6.000000 SpringPower=0.050000 SlidingPower=13.000000 Platform6MoveSpeed=400.000000 Platform5MoveSpeed=400.000000 Platform4MoveSpeed=400.000000 Platform3MoveSpeed=250.000000 Platform2MoveSpeed=430.000000 Platform1MoveSpeed=200.000000 MomentumMultiplier=5.000000 JumpReceptionMultiplier=2.000000 HeightFromGround=100.000000 FrictionOfMomentum=0.050000 [Rain] Water_splash_speed=0.500000 Transition_multiplier_rain_trigger=2.000000 Transition_base_rain_trigger=-1.000000 Side_move_effect=2.000000 Rain_slant=10.000000 Radius_around_cutter=1500.000000 Position_above_cutter=1000.000000 Minimum_weight=30.000000 Maximum_weight=50.000000 Good_weather_in_frames=3000.000000 Fog_basic_altitude=1100.000000 Flakes_number=350 Down_fog_speed=1.000000 Down_fog_altitude=-300.000000 Bad_weather_in_frames=3000.000000 [PostFiltering] Near_scale4=0.100000 Near_scale3=0.100000 Near_scale2=0.100000 Near_scale1=0.010000 Focus_point_move_rate=0.000000 Far_scale4=10.000000 Far_scale3=6.000000 Far_scale2=4.000000 Far_scale1=0.250000 Camera_distance4=4000 Camera_distance3=2000 Camera_distance2=800 Camera_distance1=200 [PerforatorGun] Weight_of_bullet=0.010000 RecoilElasticity=7.000000 Recoil=10.000000 Power_Speed_of_bullet=90.000000 MaximumRecoil=55.000000 Low_speed_limit=0.000000 Lifetime_of_bullet=40000 Friction_of_bullet=0.000000 Damage=999.000000 BulletRadius=90.000000 Base_Speed_of_bullet=60.000000 AmmoBox=6.000000 [Pendulog] Speed=1.500000 Rotation_maximum=70.000000 Damage=00.000000 [MapScanner] RoundScale=10 NoiseEffect=0 MaxScan=0.650000 LineSize_vertical=12 LineSize=21 LineScrollSpeed=-50.000000 Horizontal_scroll_speed=0.003500 GridYScroll_speed=-0.005000 GridXScroll_speed=0.000000 Color_attenuation_speed=2 [LaserGun] Weight_of_bullet=0.010000 Speed_of_bullet=99.000000 Lifetime_of_bullet=20000 Friction_of_bullet=0.000000 Deathtime_of_bullet=5000 [Human] Target_Assist_VerticalRange=0.300000 Target_Assist_Horizontal_Thickness=0.500000 SoldierVsBulletRadius=10.000000 HeroDamageScale=0.000000 EnemyDamageScale=0.095697 CutterVsZorkRadius=30.000000 CutterVsObjectRadius=30.000000 CutterVsBulletRadius=20.000000 CitizenDamageScale=0.000000 [HUD] Status_regular_color_R=120 Status_regular_color_G=250 Status_regular_color_B=0 Status_alert_color_R=200 Status_alert_color_G=0 Status_alert_color_B=0 Speech_border_color_R=120 Speech_border_color_G=250 Speech_border_color_B=0 Speech_background_color_R=0 Speech_background_color_G=0 Speech_background_color_B=0 Map_Background_is_additive=1 Map_Background_R=12 Map_Background_G=25 Map_Background_B=0 [GrenadeGun] Weight_of_bullet_mode2=4.000000 Weight_of_bullet=20.000000 Vertical_start_speed_of_bullet_mode2=0.000000 Vertical_start_speed_of_bullet=2.000000 Speed_of_bullet_mode2=50.000000 Speed_of_bullet=28.000000 Lifetime_of_bullet=30000 Friction_of_bullet=0.000000 Elasticity_of_bullet=0.300000 Deathtime_of_bullet=0 Damage=99 [ForestBall] ForestBigBallSpeedLimit=15.000000 ForestBigBallRollTopSpeed=80.000000 ForestBigBallRollAcceleration=1.000000 ForestBigBallImpactSpringEffect=0.050000 ForestBigBallImpactRollEffect=0.000150 ForestBigBallImpactPower=2.000000 ForestBigBallImpactMoveEffect=-0.100000 ForestBallMoveFriction=0.001000 ForestBallMoveAmplitude=0.001000 ForestBallImpactPower=1.000000 ForestBallGravityPower=1.000000 ForestBallBouncePower=1.000000 [FirstPersonArm] WeaponChangeSpeed=0.100000 StoppedYawWidth=120.000000 StoppedYawSpeed=1.230000 StoppedVerticalMoveWidth=2.500000 StoppedVerticalMoveSpeed=1.150000 StoppedRollWidth=1000.000000 StoppedRollSpeed=1.870000 StoppedPitchWidth=5.000000 StoppedPitchSpeed=1.000000 StoppedHorizontalMoveWidth=1.000000 StoppedHorizontalMoveSpeed=1.200000 StoppedDepthMoveWidth=1.000000 StoppedDepthMoveSpeed=1.500000 RunningYawWidth=0.000000 RunningYawSpeed=0.000000 RunningVerticalMoveWidth=2.000000 RunningVerticalMoveSpeed=5.000000 RunningRollWidth=1200.000000 RunningRollSpeed=10.000000 RunningPitchWidth=0.000000 RunningPitchSpeed=0.000000 RunningHorizontalMoveWidth=4.000000 RunningHorizontalMoveSpeed=8.000000 RunningDepthMoveWidth=0.000000 RunningDepthMoveSpeed=0.000000 ChangeWeaponYaw=-6500.000000 ChangeWeaponVertical=55.000000 ChangeWeaponRoll=0.000000 ChangeWeaponPitch=-4700.000000 ChangeWeaponHorizontal=-80.000000 ChangeWeaponDepth=-50.000000 BaseYaw=-1200.000000 BaseVerticalPos=45.000000 BaseRoll=0.000000 BasePitch=0.000000 BaseHorizontalPos=-25.000000 BaseDepthPos=50.000000 [DrillGun] Weight_of_bullet=0.000000 Trail_rotation=0.100000 Trail_radius=20.000000 Trail_inbetween_space=20.000000 Speed_of_bullet=99.000000 SlowDown=0.020000 Minimum_speed=99.000000 Lifetime_of_bullet=200000 Friction_of_bullet=0.000000 [Dragon] Dragon_health=00001.000000 Wakeup_distance=3800.000000 Neck_vertical_wave_scale=1.500000 Neck_vertical_wave_offset=-1500.000000 Neck_vertical_wave_cycle_offset=32000.000000 Neck_vertical_wave_cycle=1000.000000 Neck_horizontal_wave_scale=4.000000 Neck_horizontal_wave_offset=0.000000 Neck_horizontal_wave_cycle_offset=0.000000 Neck_horizontal_wave_cycle=500.000000 Attack_wave_cycle_offset=0.000000 Attack_wave_cycle=1000.000000 Anim_offset_before_crossfade=10.000000 Anim_crossfade_speed=0.100000 Jaw_open_scale=30000.000000 // attack flame Spit_damage=1.000000 Speed_of_flame_fade=4.000000 Width_of_flame=0.020000 Min_weight_of_flame=8.000000 Min_speed_of_flame=45.000000 Min_scale_of_flame=20.000000 Min_friction_of_bullet=0.010000 Max_weight_of_flame=16.000000 Max_speed_of_flame=80.000000 Max_scale_of_flame=50.000000 Max_friction_of_bullet=0.020000 Increment_scale_of_flame=5.000000 Duration_of_flame=10200 Delay_between_flame_part=32.000000
Dragon_maximum_impact_effect=8000.000000 Dragon_impact_effect_multiplier=1000.000000 Dragon_impact_effect_back_in_place=50.000000 Dragon_button_pushed_time=0.001000 Clipping_distance=5000.000000 Dragonball_weight=0.000000 Dragonball_speed=20.000000 Dragonball_friction=0.000000 Dragonball_damage=00.000000 Dragon_neck_attack2_range=4500.000000 Dragon_neck_attack2_offset=0.000000 Dragon_angryness_level_before_showing=0.100000 Dragon_angryness_level_before_attacking=0.300000 Dragon_neck_rotation_offset=600.000000 Dragon_angry_increase_factor=0.000300 Dragon_angry_decrease_factor=0.003000 Dragon_attack_frequency_base=1.000000 DRA_attack_frequency_range=-0.800000 [DartPost] Weight_of_dart=0.010000 Speed_of_dart=50.000000 Reloadtime_of_dart=0500 Region_of_activity=2500.000000 Lifetime_of_dart=20000 Friction_of_dart=0.000000 Damage=99.000000 [DartGun] Weight_of_bullet=0.010000 Speed_of_bullet0=999.000000 Speed_of_bullet1=999.000000 Speed_of_bullet2=999.000000 RecoilElasticity=1.000000 Recoil=1.000000 MaximumRecoil=5.000000 Lifetime_of_bullet=26000 Friction_of_bullet=0.000000 BulletRadius=95.000000 AmmoBox=3.000000 [Damage] Super_oxygen_scale_factor=0.500000 Super_health_scale_factor=0.500000 ShockwaveDamage=16.000000 ShockwaveDamageDynamite=60.000000 ShockwaveDamageForCutter=1.000000 FireDamage=7.000000 [Crowraid] Speed_regular=30.000000 Speed_attack=100.000000 Speed_afraid=50.000000 Rotation_speed=1600.000000 Radius_afraid_of_bullet=400.000000 Number_of_crow_per_world=10 Min_turning_radius=80.000000 Min_turning_height=-100.000000 Min_rotation_speed=500.000000 Min_distance_go_away_when_afraid=1000.000000 Maximum_number_of_attackers=2 Max_turning_radius=250.000000 Max_turning_height=100.000000 Max_rotation_speed=1000.000000 Max_distance_go_away_when_afraid=1500.000000 Duration_of_attack=15000 Distance_hit_radius=40.000000 Delay_between_attacks=20000 Damage_per_hit=00.000000 [CrossbowGun] Weight_of_bullet=15.000000 RecoilElasticity=0.300000 Recoil=0.500000 Power_Speed_of_bullet=0.000000 MaximumRecoil=5.000000 Lifetime_of_bullet=26000 Friction_of_bullet=0.000000 Base_Speed_of_bullet=20.000000 [Cooker] Speed_of_flame_fade=1.000000 RecoilElasticity=0.300000 Recoil=0.500000 Min_weight_of_flame=-1.800000 Min_speed_of_flame=95.000000 Min_scale_of_flame=1.000000 Min_friction_of_bullet=0.000000 MaximumRecoil=5.000000 Max_weight_of_flame=-1.400000 Max_speed_of_flame=80.000000 Max_scale_of_flame=60.000000 Max_friction_of_bullet=0.080000 Malfunction_delay=15.000000 Increment_scale_of_flame=5.000000 Duration_of_flame=19200 Delay_between_flame_part=128.000000 AmmoBox=20.000000 [Column] Trigger_fall_radius=550.000000 Position_prediction_multiplicator=10.000000 Piece_height=50.000000 Fall_vertical_speed_position_influence=-0.300000 Fall_vertical_speed=-4.000000 Fall_global_speed_piece_position_influence=0.300000 Fall_global_speed=5.000000 Fall_angle_speed=6.000000 Damage=8.000000 [Colors] ville_upper_water_color_x=12.000000 ville_upper_water_color_y=120.000000 ville_upper_water_color_z=200.000000 ville_upper_color_x=93.000000 ville_upper_color_y=98.000000 ville_upper_color_z=107.000000 ville_lower_water_color_x=67.000000 ville_lower_water_color_y=90.000000 ville_lower_water_color_z=230.000000 ville_lower_color_x=177.000000 ville_lower_color_y=160.000000 ville_lower_color_z=115.000000 ville_fog_color_x=177.000000 ville_fog_color_y=160.000000 ville_fog_color_z=115.000000 temples_upper_water_color_x=184.000000 temples_upper_water_color_y=176.000000 temples_upper_water_color_z=148.000000 temples_upper_color_x=70.000000 temples_upper_color_y=92.000000 temples_upper_color_z=98.000000 temples_lower_water_color_x=63.000000 temples_lower_water_color_y=85.000000 temples_lower_water_color_z=89.000000 temples_lower_color_x=151.000000 temples_lower_color_y=155.000000 temples_lower_color_z=148.000000 temples_fog_color_x=151.000000 temples_fog_color_y=155.000000 temples_fog_color_z=148.000000 neige_upper_water_color_x=169.000000 neige_upper_water_color_y=185.000000 neige_upper_water_color_z=168.000000 neige_upper_color_x=45.000000 neige_upper_color_y=51.000000 neige_upper_color_z=40.000000 neige_lower_water_color_x=44.000000 neige_lower_water_color_y=70.000000 neige_lower_water_color_z=40.000000 neige_lower_color_x=149.000000 neige_lower_color_y=165.000000 neige_lower_color_z=148.000000 neige_fog_color_x=149.000000 neige_fog_color_y=165.000000 neige_fog_color_z=148.000000 neige2_upper_water_color_x=169.000000 neige2_upper_water_color_y=185.000000 neige2_upper_water_color_z=168.000000 neige2_upper_color_x=45.000000 neige2_upper_color_y=51.000000 neige2_upper_color_z=40.000000 neige2_lower_water_color_x=44.000000 neige2_lower_water_color_y=70.000000 neige2_lower_water_color_z=40.000000 neige2_lower_color_x=149.000000 neige2_lower_color_y=165.000000 neige2_lower_color_z=148.000000 neige2_fog_color_x=149.000000 neige2_fog_color_y=165.000000 neige2_fog_color_z=148.000000 montagnes_upper_water_color_x=180.000000 montagnes_upper_water_color_y=127.000000 montagnes_upper_water_color_z=80.000000 montagnes_upper_color_x=61.000000 montagnes_upper_color_y=37.000000 montagnes_upper_color_z=73.000000 montagnes_lower_water_color_x=61.000000 montagnes_lower_water_color_y=37.000000 montagnes_lower_water_color_z=73.000000 montagnes_lower_color_x=163.000000 montagnes_lower_color_y=128.000000 montagnes_lower_color_z=80.000000 montagnes_fog_color_x=163.000000 montagnes_fog_color_y=128.000000 montagnes_fog_color_z=80.000000 marais_upper_water_color_x=120.000000 marais_upper_water_color_y=130.000000 marais_upper_water_color_z=140.000000 marais_upper_color_x=102.000000 marais_upper_color_y=74.000000 marais_upper_color_z=47.000000 marais_lower_water_color_x=110.000000 marais_lower_water_color_y=70.000000 marais_lower_water_color_z=40.000000 marais_lower_color_x=105.000000 marais_lower_color_y=107.000000 marais_lower_color_z=100.000000 marais_fog_color_x=105.000000 marais_fog_color_y=107.000000 marais_fog_color_z=100.000000 foret_upper_water_color_x=160.000000 foret_upper_water_color_y=145.000000 foret_upper_water_color_z=106.000000 foret_upper_color_x=57.000000 foret_upper_color_y=47.000000 foret_upper_color_z=56.000000 foret_lower_water_color_x=45.000000 foret_lower_water_color_y=35.000000 foret_lower_water_color_z=45.000000 foret_lower_color_x=131.000000 foret_lower_color_y=119.000000 foret_lower_color_z=83.000000 foret_fog_color_x=131.000000 foret_fog_color_y=119.000000 foret_fog_color_z=83.000000 [ClawGun] Weight_of_bullet=0.010000 Trail_rotation=0.025000 Trail_radius=40.000000 Trail_inbetween_space=14.500000 Speed_of_bullet=99.000000 Lifetime_of_bullet=20000 Friction_of_bullet=0.000000 Deathtime_of_bullet=5000 [BoomerGun] Weight_of_bullet=20.000000 Trail_radius=40.000000 Trail_inbetween_space=1.500000 RollFactor=0.880000 RecoilElasticity=3.000000 Recoil=5.000000 Power_Speed_of_bullet=24.000000 MineRadiusDetection=500.000000 MineLifetime=23500.000000 MaximumRecoil=25.000000 Lifetime_of_bullet=26000 Friction_of_bullet=0.000000 Elasticity=0.600000 Damage=999.000000 BulletRadius=20.000000 Base_Speed_of_bullet=12.000000 AmmoBox=4.000000 Shockwave_speedup=2.000000 [Bonuses] MoneyChest=99.000000 Money=99.000000 Life=99.000000 [BindKey] F8=stan#actor_setpos -7982 1039 -18520 F7=fly F6=play F5=s_halt F4=arsenal#ammo_flow#ammo 0#ammo 1#ammo 2#ammo 3#ammo 4#ammo 5 F3=log d F2=log F1=benny [Ball] Ball_acceleration_rate=0.000150 BallMinSpeed=0.007000 BallMaxSpeed=0.014000 BallMaxAcceleration=7.000000 BallGroundInfluence=0.000000 BallDamage=00.000000 [Audio] Advisor=-600.000000 Volume_of_GorgorStepWater=0 Volume_of_GorgorStep=0 Volume_of_GamorStepWater=0 Volume_of_GamorStep=0 Volume_of_BipodStepWater=0 Volume_of_BipodStep=0 VolStepWoodStair=0 VolStepWood=-200 VolStepWater=-400 VolStepSwamp=0 VolStepStone=-200 VolStepStair=0 VolStepSnow=-400 VolStepSand=-1600 VolStepGravel=-500 VolStepGrass=-500 VolStepDist=-1600 VolStepClay=-600 VolStepCarpet=-2000 VolAgaZorg=-600 Voices=1 Subtitles=0 SoundVolumeScaleForward=1.0 SoundVolumeScaleBackward=0.7 SfxVolumeDuringMovie=1.0 SfxVolumeDuringDialog=0.8 MusicVolumeMin=0.5 MusicVolumeMax=0.8 MusicVolumeDuringMovie=1.0 MusicVolumeDuringDialog=0.2 MusicVolumeDuringCombat=1.0 General_stereo_separation=1.0 DistAgaZorg=3000.0 AmbianceVolumeDuringMovie=1.0 AmbianceVolumeDuringDialog=0.8 AmbianceVolumeDuringCombat=0.8 GlobalVolume=0.468269 GlobalBalance=0.500000 3Dsound_Offset_for_minimum_distance=4000000.000000 3Dsound_positive_volume_multiplier_for_minimum_distance=6000.000000 3Dsound_negative_volume_multiplier_for_minimum_distance=500.000000 3Dsound_volume_positive_multiplier_for_minimum_distance=0.010000 3Dsound_volume_negative_multiplier_for_minimum_distance=0.010000 3Dsound_maxdist_multiplier_for_minimum_distance=0.000000 3Dsound_Offset_for_maximum_distance=40000000.000000 3Dsound_positive_volume_multiplier_for_maximum_distance=0.000000 3Dsound_negative_volume_multiplier_for_maximum_distance=0.000000 3Dsound_volume_positive_multiplier_for_maximum_distance=0.010000 3Dsound_volume_negative_multiplier_for_maximum_distance=0.010000 3Dsound_maxdist_multiplier_for_maximum_distance=0.000000 3Dsound_scale=2.000000 3Dsound_doppler_multiplier=1.000000 3Dsound_global_param_scale=0.010000 3Dsound_maxdist_ratio_for_minimum_distance=0.000000 3Dsound_maxdist_ratio_for_maximum_distance=-200000.000000 [WeaponMerchant] m_simple_ammo=01.000000 m_tracer_ammo=01.000000 m_flame_ammo=001.000000 m_boom_ammo=001.000000 m_dart_ammo=001.000000 m_perf_ammo=001.000000 m_holo=01.000000 m_dynamite=01.000000 m_o2=01.000000 m_trip=01.000000 m_health=01.000000 m_invis=01.000000 m_teleport=01.000000 m_detonate=40.000000 m_scope=001.000000 m_tracer=001.000000 m_perf=001.000000 m_flame_up=001.000000 m_dart=001.000000 m_tracer_up=001.000000 m_boom=001.000000 m_simple_up=001.000000 m_laser=001.000000 m_flame=001.000000 m_simple=001.000000 m_boom_up=001.000000 m_1_simple_ammo=0.000000 m_1_tracer_ammo=0.000000 m_1_flame_ammo=0.000000 m_1_o2=0.000000 m_1_holo=0.000000 m_1_dynamite=0.000000 m_1_tracer=0.000000 m_1_perf=0.000000 m_1_flame_up=0.000000 m_2_tracer_ammo=0.000000 m_2_perf_ammo=0.000000 m_2_boom_ammo=0.000000 m_2_invis=0.000000 m_2_holo=0.000000 m_2_health=0.000000 m_2_tracer=0.000000 m_2_dart=0.000000 m_2_tracer_up=0.000000 m_3_simple_ammo=0.000000 m_3_boom_ammo=0.000000 m_3_dart_ammo=0.000000 m_3_o2=0.000000 m_3_trip=0.000000 m_3_detonate=0.000000 m_3_boom=0.000000 m_3_simple_up=0.000000 m_3_laser=0.000000 m_4_perf_ammo=0.000000 m_4_flame_ammo=0.000000 m_4_boom_ammo=0.000000 m_4_holo=0.000000 m_4_dynamite=0.000000 m_4_o2=0.000000 m_4_simple_up=0.000000 m_4_flame=0.000000 m_4_boom_up=0.000000 m_5_flame_ammo=0.000000 m_5_simple_ammo=0.000000 m_5_dart_ammo=0.000000 m_5_detonate=0.000000 m_5_health=0.000000 m_5_invis=0.000000 m_5_tracer=0.100000 m_5_flame_up=0.100000 m_5_perf=0.600000 m_6_boom_ammo=0.100000 m_6_simple_ammo=0.400000 m_6_perf_ammo=0.100000 m_6_invis=0.100000 m_6_o2=0.100000 m_6_trip=0.100000 m_6_flame=0.400000 m_6_boom=0.400000 m_6_tracer_up=0.100000 m_7_simple_ammo=0.100000 m_7_dart_ammo=0.100000 m_7_tracer_ammo=0.100000 m_7_dynamite=0.000000 m_7_holo=0.100000 m_7_health=0.300000 m_7_flame=0.100000 m_7_dart=0.100000 m_7_simple_up=0.000000 m_8_dart_ammo=0.100000 m_8_perf_ammo=0.100000 m_8_boom_ammo=0.100000 m_8_trip=0.100000 m_8_detonate=0.100000 m_8_dynamite=0.100000 m_8_scope=0.100000 m_8_tracer=0.100000 m_8_boom=0.100000 m_9_tracer_ammo=0.000000 m_9_perf_ammo=0.100000 m_9_flame_ammo=0.100000 m_9_holo=0.100000 m_9_o2=0.100000 m_9_trip=0.100000 m_9_scope=0.100000 m_9_boom_up=0.100000 m_9_flame=0.000000 m_10_flame_ammo=0.100000 m_10_tracer_ammo=0.100000 m_10_dart_ammo=0.100000 m_10_invis=0.100000 m_10_detonate=0.100000 m_10_health=0.000000 m_10_dart=0.100000 m_10_perf=0.100000 m_10_laser=0.100000 [Recreators] rec_simple=1*GREEN_HERIDIUM+1*METAL rec_tracer=1*SHELL+1*GREEN_HERIDIUM+1*METAL rec_dart=0*PLANT+1*GREEN_HERIDIUM+0*MOOL rec_perforator=1*GREEN_HERIDIUM+1*RED_HERIDIUM rec_cooker=1*RED_HERIDIUM+1*GREEN_HERIDIUM [Quests] gizo_reward=1*DYNAMITE boats_B=1*DYNAMITE boats_N=1*DYNAMITE+1*BOOM boats_G=1*DYNAMITE+1*BOOM+1*TRACER boats_R=0.100000 gamors_B=001*ZORKIN+1*SIMPLE+1*BOOM gamors_N=001*ZORKIN+1*SIMPLE+1*TRACER+1*BOOM gamors_G=001*ZORKIN+1*SIMPLE+1*TRACER+1*BOOM gamors_R=0.000000 accident_B=00*ZORKIN accident_N=1*BOOM+1*HOLO accident_G=1*BOOM+1*HOLO+1*SIMPLE accident_R=0.100000 save_daro_friend_B=1*INVIS+1*SIMPLE+1*TRACER save_daro_friend_N=001*ZORKIN+1*INVIS+1*HOLO+1*PERFORATOR+1*FLAME save_daro_friend_G=001*ZORKIN+1*INVIS+1*HOLO+1*PERFORATOR+1*FLAME_SCOPE save_daro_friend_R=0.100000 fix_light_B=1*HOLO+3*FLAME fix_light_N=250*ZORKIN+3*HOLO+5*FLAME+2*PERFORATOR+1*INVIS fix_light_G=450*ZORKIN+3*HOLO+3*INVIS+5*FLAME+4*PERFORATOR fix_light_R=0.700000 gorgor_tooth_N=1*O1+0*FLAME+0*DART gorgor_tooth_R=0.000000 heza_fight_B=1*HOLO heza_fight_N=300*ZORKIN+2*HOLO+2*DART+3*BOOM heza_fight_G=001*ZORKIN+1*HOLO+1*INVIS+1*DART+1*BOOM heza_fight_R=0.100000 zoss_fight_B=1*HOLO zoss_fight_N=001*ZORKIN+1*HOLO+1*DART+1*BOOM zoss_fight_G=001*ZORKIN+1*HOLO+1*INVIS+1*DART+1*BOOM balazaar_desert_item_B=001*ZORKIN balazaar_desert_item_N=001*ZORKIN balazaar_desert_item_G=001*ZORKIN balazaar_desert_item_R=0.1 balazaar_clean_item_B=001*ZORKIN balazaar_clean_item_N=0001*ZORKIN balazaar_clean_item_G=0001*ZORKIN balazaar_clean_item_R=0.1 heza_well_B=1*BOOM+1*DART heza_well_N=001*ZORKIN+1*HOLO+1*BOOM+1*DART+1*TRACER heza_well_G=001*ZORKIN+1*HOLO+1*BOOM+1*DART+1*TRACER heza_well_R=0.100000 nikaa_loan_B=10*ZORKIN nikaa_loan_N=150*ZORKIN+1*HOLO+2*DART+3*DYNAMITE+1*BOOM nikaa_loan_G=200*ZORKIN+2*HOLO+5*DART+5*DYNAMITE+2*BOOM nikaa_loan_R=0.200000 find_ezef_N=001*ZORKIN+1*BOOM find_ezef_G=001*ZORKIN+2*BOOM+1*INVIS find_ezef_R=0.1 azirad_return_braclet_B=01*ZORKIN azirad_return_braclet_N=001*ZORKIN+2*BOOM+2*PERFORATOR azirad_return_braclet_G=001*ZORKIN+2*BOOM+2*PERFORATOR+4*SIMPLE azirad_return_braclet_R=0.100000 tezu_pots_N=1*PERFORATOR+1*TRACER+1*DYNAMITE tezu_pots_G=1*PERFORATOR+1*TRACER+1*DYNAMITE tezu_pots_R=0.1 jokace_glands_N=150*ZORKIN+1*INVIS+3*DART+1*PERFORATOR jokace_glands_G=200*ZORKIN+1*INVIS+5*DART+3*PERFORATOR+2*SIMPLE jokace_glands_R=0.300000 yagu_hoti_N=001*ZORKIN+2*DART+1*PERFORATOR+1*BOOM yagu_hoti_G=001*ZORKIN+3*DART+4*SIMPLE+2*PERFORATOR+1*BOOM yagu_hoti_R=0.1 gamor_bones_R=0.6 beggar_story_N=1*SIMPLE+1*TRACER+1*PERFORATOR+1*BOOM+1*FLAME+1*DART beggar_story_G=1*HOLO+1*INVIS+1*SIMPLE+1*TRACER+1*PERFORATOR+1*BOOM+1*FLAME+1*DART beggar_story_R=0.200000 beggar_song=1*GUI_TWON-HA_2 beggar_song_R=0.100000 zakk_simple_gun_N=6*SIMPLE+1*HOLO zakk_simple_gun_G=10*SIMPLE+1*HOLO+1*INVIS zakk_simple_gun_R=0.3 stop_box_B=1*TRACER stop_box_N=001*ZORKIN+1*TRACER+1*DETONATOR+1*SIMPLE+1*BOOM stop_box_G=001*ZORKIN+1*TRACER+1*DETONAT Die ini darf nicht in der Dateigröße geändert werden, also immer auf die gleiche Stellenzahl beim Ändern von Zahlen achten, sonst riskiert man Abstürze. --- Wähle eine Waffe, und speichere ab. Öffne dann den Spielstand (SAVEGAMES\SLOT?\CUTTER.OSG) mit einem Hexeditor. In der dritten Zeile von unten ist die Zahl der Schüsse abgespeichert; ändere sie etwa in 100.000 (= A0 86 01 00). |
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