Cheats

 

Diese Cheats wurden uns freundlicherweise von Bernd Wolffgramm breitgestellt www.dlh.net

 

 

Tippe während des Spieles

 

HOKKUSPOKKUS

ein. Damit wird die Konsole aktiv. Nachdem sie einmal aktiviert worden ist

kann sie immer mit [F12] aufgerufen werden. Nun kannst Du eingeben:

ARSENAL - Alle Waffen verfügbar

WEAP_LEVX_AVAILABLE [waffe] - Waffe [Waffe] in Ausbaustufe X erhalten

AMMO_FLOW - Munition unbegrenzt verfügbar

DYNAMIT - Dynamit

KILL_SOLDIERS - Tötet alle Gegner im Level

IAMINVISIBLE - Unsichtbarbarkeit

BENNY - No-Clipping-Modus

FLY - Man kann den Level erkunden, Cutter bleibt

aber an der Ausgangsposition stehen. Wieder-

holte Eingabe des Cheats beendet den Flug-

Modus

MEDI - Medipack

HOLO - Hologrammgenerator (Ubik-0A)

TRIPWIRE - Annäherungszünder für Dynamit (THNDR-STP33)

TRACKER - Radargerät (Proxi 130HF)

REMOTE - Fernzündung für Dynamit (Clapr-T)

POW X - Energie auf X setzen (X=0 Cutter stirbt bis

X=65553 God-Modus)

HERO_MONEY - X Zorkins

CUTTER_REPUT X - Image

DRAMA_TIME X - Zeit bis zum nächsten Holo-Call auf X setzen

POINTS - Zeigt Punktzahl

EXTRA_POINTS - Punktzahl der Extra-Quests anzeigen

COORDS - Koordinaten anzeigen AN/AUS

CUTTERGOTOPOS x,y,z - Sprung zu x,y,z

TELEPORT xyz - In die Welt xyz teleportieren

Mögliche Welten:

NEIGE Schneewelt Ranzaar

TEMPLES Sumpfwelt Shamazaar

VILLE Wüstenstadt Okriana in Talanzaar

MONTAGNE Bergarbeiterkolonie Motazaar

MARCHES Okasankaar und das Fischerdorf Cyana

FORET Waldregion Okaar

SAVE_GAME slot_X - Spielstand X speichern

LOAD_GAME slot_X - Spielstand X laden

PLAY xyz - Video xyz abspielen (OC\CINEMA.PAK)

QUIT - Ende

---

Auf der zweiten Outcast-CD befindet sich neben der "normalen" Musik

auch ein "Zusatzlied" und zwar als letzter Track (Nr.18). Aber

Achtung: Das Lied beginnt erst nach 1,5 Minuten Stille.

---

Hier ein Beispiel für eine komplett durchgetylte outcast.ini

[general]

autorun=0

[firsttime]

firsttime=0

[WaterFall]

WaterfallScroll=0.000000

Translucent_map_offset=100

Translucent_map_multiplier=0.980001

Secondary_foam_speed=0.640000

Minimum_water_translucency=28

Foam_speed=0.480000

[WaterEffect]

Water_opacity_shift=6

Water_opacity_pitch=20000.000000

Water_opacity_offset=25000

[Ventiraid]

Up_afraid_speed=5.000000

Tilt_multiplier=1.000000

Stop_attack_distance=300.000000

Speed_without_rock=50.000000

Speed_with_rock=30.000000

Safe_reload_distance=8000.000000

Safe_die_distance=6000.000000

Rock_weight=30.000000

Rock_max_bounce=10

Rock_ground_friction=0.000000

Rock_friction=0.000000

Rock_elasticity=0.750000

Rock_drop_horizontal_speed_multiplier=1.000000

Rock_damage=40.000000

Radius_afraid_of_bullets=400.000000

Radius_afraid_of_bullet=400.000000

Fly_altitude_above_ground=300.000000

Fly_altitude_above_cutter=300.000000

Distance_for_right_attack=1900.000000

Distance_for_left_attack=1400.000000

Distance_for_ground_altitude_prediction=40.000000

Climb_fall_speed=5.000000

Balancing_width=3000.000000

Balancing_speed=10.000000

Balancing_increase_speed=0.010000

Balancing_decrease_speed=0.100000

[TracerGun]

Weight_of_cartridge=15.000000

Weight_of_bullet=0.010000

Speed_of_cartridge=10.000000

Speed_of_bullet=930.000000

RecoilElasticity=3.000000

Recoil=5.000000

MaximumRecoil=25.000000

Lifetime_of_cartridge=50000

Lifetime_of_bullet=53000

Friction_of_cartridge=0.000000

Friction_of_bullet=0.000000

Elasticity_of_cartridge=0.400000

Damage=999.000000

BulletRadius=99.000000

AmmoBox=90.000000

[Toys]

Dynamite_tripwire_trigger_range=500.000000

Dynamite_tripwire_control_range=2500.000000

Dynamite_remote_control_range=2500.000000

[Tentacle]

Weight_of_spit=15.000000

Wakeup_distance=1200.000000

Sleep_distance=1600.000000

Speed_of_spit_min=50.000000

Speed_of_spit_max=60.000000

Lifetime_of_spit=20000

Friction_of_spit=0.020000

Attack_spit_distance=1600.000000

Attack_distance=750.000000

[SwingBox]

BoxStabilizedArea=50.000000

BoxRotationSpringPower=0.010000

BoxRotationFriction=0.010000

BoxMoveSpringPower=0.015000

BoxMoveFriction=0.000000

BoxHitImpulseRotationMultiplier=50.000000

BoxHitImpulseMoveMultiplier=0.025000

[Sun]

Upspeed_of_sun_in_ville=0.300000

Upspeed_of_sun_in_temples=0.300000

Upspeed_of_sun_in_neige2=0.300000

Upspeed_of_sun_in_neige=0.300000

Upspeed_of_sun_in_montagnes=0.300000

Upspeed_of_sun_in_marais=0.300000

Upspeed_of_sun_in_foret=0.300000

Size_of_visible_points_square=0.030000

Scale_of_sun_in_ville=200.000000

Scale_of_sun_in_temples=200.000000

Scale_of_sun_in_neige2=200.000000

Scale_of_sun_in_neige=200.000000

Scale_of_sun_in_montagnes=200.000000

Scale_of_sun_in_marais=200.000000

Scale_of_sun_in_foret=200.000000

Position_y_of_sun_in_ville=132

Position_y_of_sun_in_temples=60

Position_y_of_sun_in_neige2=115

Position_y_of_sun_in_neige=115

Position_y_of_sun_in_montagnes=107

Position_y_of_sun_in_marais=69

Position_y_of_sun_in_foret=148

Position_x_of_sun_in_ville=443

Position_x_of_sun_in_temples=457

Position_x_of_sun_in_neige2=755

Position_x_of_sun_in_neige=755

Position_x_of_sun_in_montagnes=416

Position_x_of_sun_in_marais=516

Position_x_of_sun_in_foret=519

Number_of_visible_points_square=7

Lut_Number_in_ville=18

Lut_Number_in_temples=15

Lut_Number_in_neige2=21

Lut_Number_in_neige=20

Lut_Number_in_montagnes=17

Lut_Number_in_marais=16

Lut_Number_in_foret=19

Intensity_of_sun_in_ville=1.000000

Intensity_of_sun_in_temples=0.800000

Intensity_of_sun_in_neige2=0.800000

Intensity_of_sun_in_neige=0.800000

Intensity_of_sun_in_montagnes=0.500000

Intensity_of_sun_in_marais=0.500000

Intensity_of_sun_in_foret=0.700000

Downspeed_of_sun_in_ville=0.100000

Downspeed_of_sun_in_temples=0.100000

Downspeed_of_sun_in_neige2=0.100000

Downspeed_of_sun_in_neige=0.100000

Downspeed_of_sun_in_montagnes=0.100000

Downspeed_of_sun_in_marais=0.100000

Downspeed_of_sun_in_foret=0.100000

Basic_intensity_of_sun_in_ville=0.400000

Basic_intensity_of_sun_in_temples=0.400000

Basic_intensity_of_sun_in_neige2=0.400000

Basic_intensity_of_sun_in_neige=0.400000

Basic_intensity_of_sun_in_montagnes=0.400000

Basic_intensity_of_sun_in_marais=0.400000

Basic_intensity_of_sun_in_foret=0.400000

[SpikeFish]

Warning_distance=400.000000

Warned_time_in_frames=30.000000

Shockwave_Effect_Distance=1000.000000

Shockwave_Dizzy_Time_in_frame=900.000000

Scared_speed=7.000000

Roam_speed=2.000000

Opening_angle_of_direction_change=5461

Min_depth_of_swim=5.000000

Maximum_rotation_speed=1600.000000

Max_depth_of_swim=100.000000

Distance_between=150.000000

Depth_of_swim=50.000000

Damage_of_attack=0.000000

Back_from_attack_speed=4.000000

Attack_time_in_frames=150.000000

Attack_speed=3.000000

[Spider]

Width_of_flame=0.020000

Style_of_flame=6

Speed_of_flame_fade=4.000000

Number_of_particles=60.000000

Min_weight_of_flame=2.000000

Min_speed_of_flame=3.000000

Min_scale_of_flame=10.000000

Min_friction_of_bullet=0.001000

Max_weight_of_flame=4.000000

Max_speed_of_flame=6.000000

Max_scale_of_flame=10.000000

Max_friction_of_bullet=0.002000

Increment_scale_of_flame=0.100000

Duration_of_flame=10200

Delay_between_flame_part=16.000000

[Snow]

Whirl_speed_ratio=200.000000

Whirl_speed=20000.000000

Transition_multiplier_snow_trigger=2.000000

Transition_base_snow_trigger=-1.000000

Side_move_effect=20.000000

Radius_around_cutter=1500.000000

Position_above_cutter=1000.000000

Minimum_weight=5.000000

Minimum_scale=10.000000

Maximum_weight=10.000000

Maximum_scale=12.000000

Good_weather_in_frames=2000

Fog_basic_altitude=1300.000000

Flakes_number=1000

Down_fog_speed=2.000000

Down_fog_altitude=-600.000000

Bad_weather_in_frames=4000

[Smoke]

Speed_rnd2=0.500000

Speed_rnd=1.000000

Speed_base2=12.000000

Speed_base=1.000000

Scale_rnd2=15.000000

Scale_rnd=15.000000

Scale_base2=15.000000

Scale_base=15.000000

Number_of_part2=300

Number_of_part=60

Increment_scale_rate_rnd2=0.300000

Increment_scale_rate_rnd=0.300000

Increment_scale_rate_base2=0.050000

Increment_scale_rate_base=0.050000

Increment_fade_rate_rnd2=2.500000

Increment_fade_rate_rnd=2.500000

Increment_fade_rate_base2=1.500000

Increment_fade_rate_base=1.500000

Decrement_fade_rate_rnd2=-2.000000

Decrement_fade_rate_rnd=-2.000000

Decrement_fade_rate_base2=-0.500000

Decrement_fade_rate_base=-0.500000

[SinkPlatform]

Sink_platform_speed9=1.000000

Sink_platform_speed8=1.000000

Sink_platform_speed7=0.300000

Sink_platform_speed6=0.700000

Sink_platform_speed5=0.150000

Sink_platform_speed4=0.350000

Sink_platform_speed3=0.400000

Sink_platform_speed2=0.300000

Sink_platform_speed10=1.000000

Sink_platform_speed1=0.900000

Sink_platform_offset9=0.000000

Sink_platform_offset8=0.000000

Sink_platform_offset7=-250.000000

Sink_platform_offset6=-100.000000

Sink_platform_offset5=-200.000000

Sink_platform_offset4=-200.000000

Sink_platform_offset3=-200.000000

Sink_platform_offset2=-200.000000

Sink_platform_offset10=0.000000

Sink_platform_offset1=-300.000000

Sink_platform_amplitude9=0.000000

Sink_platform_amplitude8=0.000000

Sink_platform_amplitude7=150.000000

Sink_platform_amplitude6=100.000000

Sink_platform_amplitude5=100.000000

Sink_platform_amplitude4=200.000000

Sink_platform_amplitude3=150.000000

Sink_platform_amplitude2=100.000000

Sink_platform_amplitude10=0.000000

Sink_platform_amplitude1=50.000000

[SimpleGun]

Weight_of_bullet=0.010000

Speed_of_bullet_min=99.000000

Speed_of_bullet_max=910.000000

Reloadtime_of_bullet=20000

RecoilElasticity=4.000000

Recoil=15.000000

MaximumRecoil=15.000000

Load_critical_level=3

Lifetime_of_bullet=20000

Friction_of_bullet=0.000000

Damage=999.000000

Burst_Size_Level_3=24

Burst_Size_Level_2=12

Burst_Size_Level_1=6

BulletRadius=90.000000

AmmoBox=10.000000

[Sharks]

Warned_time_in_frames=10.000000

Scared_speed=7.000000

Roam_speed=7.500000

Opening_angle_of_direction_change=5461

Min_depth_of_swim=5.000000

Maximum_rotation_speed=700.000000

Distance_between=300.000000

Depth_of_swim=20.000000

Damage_of_attack=00000.000000

Back_from_attack_speed=4.000000

Attack_time_in_frames=500.000000

Attack_speed=15.000000

[SeekerGun]

Weight_of_bullet=0.010000

Speed_of_bullet=90.000000

Lifetime_of_bullet=60000

Friction_of_bullet=0.100000

Attraction_of_bullet=0.400000

[ScytheGun]

Weight_of_bullet=0.110000

Trail_rotation=0.050000

Trail_radius=40.000000

Trail_inbetween_space=15.000000

Speed_of_bullet=90.000000

Lifetime_of_bullet=60000

Friction_of_bullet=0.000000

Deathtime_of_bullet=5000

[Sarbacan]

Weight_of_bullet=0.010000

Speed_of_bullet=99.000000

Lifetime_of_bullet=26000

Friction_of_bullet=0.000000

Damage_of_bullet=9

[RollingPlatform]

VerticalAcceleration=-6.000000

SpringPower=0.050000

SlidingPower=13.000000

Platform6MoveSpeed=400.000000

Platform5MoveSpeed=400.000000

Platform4MoveSpeed=400.000000

Platform3MoveSpeed=250.000000

Platform2MoveSpeed=430.000000

Platform1MoveSpeed=200.000000

MomentumMultiplier=5.000000

JumpReceptionMultiplier=2.000000

HeightFromGround=100.000000

FrictionOfMomentum=0.050000

[Rain]

Water_splash_speed=0.500000

Transition_multiplier_rain_trigger=2.000000

Transition_base_rain_trigger=-1.000000

Side_move_effect=2.000000

Rain_slant=10.000000

Radius_around_cutter=1500.000000

Position_above_cutter=1000.000000

Minimum_weight=30.000000

Maximum_weight=50.000000

Good_weather_in_frames=3000.000000

Fog_basic_altitude=1100.000000

Flakes_number=350

Down_fog_speed=1.000000

Down_fog_altitude=-300.000000

Bad_weather_in_frames=3000.000000

[PostFiltering]

Near_scale4=0.100000

Near_scale3=0.100000

Near_scale2=0.100000

Near_scale1=0.010000

Focus_point_move_rate=0.000000

Far_scale4=10.000000

Far_scale3=6.000000

Far_scale2=4.000000

Far_scale1=0.250000

Camera_distance4=4000

Camera_distance3=2000

Camera_distance2=800

Camera_distance1=200

[PerforatorGun]

Weight_of_bullet=0.010000

RecoilElasticity=7.000000

Recoil=10.000000

Power_Speed_of_bullet=90.000000

MaximumRecoil=55.000000

Low_speed_limit=0.000000

Lifetime_of_bullet=40000

Friction_of_bullet=0.000000

Damage=999.000000

BulletRadius=90.000000

Base_Speed_of_bullet=60.000000

AmmoBox=6.000000

[Pendulog]

Speed=1.500000

Rotation_maximum=70.000000

Damage=00.000000

[MapScanner]

RoundScale=10

NoiseEffect=0

MaxScan=0.650000

LineSize_vertical=12

LineSize=21

LineScrollSpeed=-50.000000

Horizontal_scroll_speed=0.003500

GridYScroll_speed=-0.005000

GridXScroll_speed=0.000000

Color_attenuation_speed=2

[LaserGun]

Weight_of_bullet=0.010000

Speed_of_bullet=99.000000

Lifetime_of_bullet=20000

Friction_of_bullet=0.000000

Deathtime_of_bullet=5000

[Human]

Target_Assist_VerticalRange=0.300000

Target_Assist_Horizontal_Thickness=0.500000

SoldierVsBulletRadius=10.000000

HeroDamageScale=0.000000

EnemyDamageScale=0.095697

CutterVsZorkRadius=30.000000

CutterVsObjectRadius=30.000000

CutterVsBulletRadius=20.000000

CitizenDamageScale=0.000000

[HUD]

Status_regular_color_R=120

Status_regular_color_G=250

Status_regular_color_B=0

Status_alert_color_R=200

Status_alert_color_G=0

Status_alert_color_B=0

Speech_border_color_R=120

Speech_border_color_G=250

Speech_border_color_B=0

Speech_background_color_R=0

Speech_background_color_G=0

Speech_background_color_B=0

Map_Background_is_additive=1

Map_Background_R=12

Map_Background_G=25

Map_Background_B=0

[GrenadeGun]

Weight_of_bullet_mode2=4.000000

Weight_of_bullet=20.000000

Vertical_start_speed_of_bullet_mode2=0.000000

Vertical_start_speed_of_bullet=2.000000

Speed_of_bullet_mode2=50.000000

Speed_of_bullet=28.000000

Lifetime_of_bullet=30000

Friction_of_bullet=0.000000

Elasticity_of_bullet=0.300000

Deathtime_of_bullet=0

Damage=99

[ForestBall]

ForestBigBallSpeedLimit=15.000000

ForestBigBallRollTopSpeed=80.000000

ForestBigBallRollAcceleration=1.000000

ForestBigBallImpactSpringEffect=0.050000

ForestBigBallImpactRollEffect=0.000150

ForestBigBallImpactPower=2.000000

ForestBigBallImpactMoveEffect=-0.100000

ForestBallMoveFriction=0.001000

ForestBallMoveAmplitude=0.001000

ForestBallImpactPower=1.000000

ForestBallGravityPower=1.000000

ForestBallBouncePower=1.000000

[FirstPersonArm]

WeaponChangeSpeed=0.100000

StoppedYawWidth=120.000000

StoppedYawSpeed=1.230000

StoppedVerticalMoveWidth=2.500000

StoppedVerticalMoveSpeed=1.150000

StoppedRollWidth=1000.000000

StoppedRollSpeed=1.870000

StoppedPitchWidth=5.000000

StoppedPitchSpeed=1.000000

StoppedHorizontalMoveWidth=1.000000

StoppedHorizontalMoveSpeed=1.200000

StoppedDepthMoveWidth=1.000000

StoppedDepthMoveSpeed=1.500000

RunningYawWidth=0.000000

RunningYawSpeed=0.000000

RunningVerticalMoveWidth=2.000000

RunningVerticalMoveSpeed=5.000000

RunningRollWidth=1200.000000

RunningRollSpeed=10.000000

RunningPitchWidth=0.000000

RunningPitchSpeed=0.000000

RunningHorizontalMoveWidth=4.000000

RunningHorizontalMoveSpeed=8.000000

RunningDepthMoveWidth=0.000000

RunningDepthMoveSpeed=0.000000

ChangeWeaponYaw=-6500.000000

ChangeWeaponVertical=55.000000

ChangeWeaponRoll=0.000000

ChangeWeaponPitch=-4700.000000

ChangeWeaponHorizontal=-80.000000

ChangeWeaponDepth=-50.000000

BaseYaw=-1200.000000

BaseVerticalPos=45.000000

BaseRoll=0.000000

BasePitch=0.000000

BaseHorizontalPos=-25.000000

BaseDepthPos=50.000000

[DrillGun]

Weight_of_bullet=0.000000

Trail_rotation=0.100000

Trail_radius=20.000000

Trail_inbetween_space=20.000000

Speed_of_bullet=99.000000

SlowDown=0.020000

Minimum_speed=99.000000

Lifetime_of_bullet=200000

Friction_of_bullet=0.000000

[Dragon]

Dragon_health=00001.000000

Wakeup_distance=3800.000000

Neck_vertical_wave_scale=1.500000

Neck_vertical_wave_offset=-1500.000000

Neck_vertical_wave_cycle_offset=32000.000000

Neck_vertical_wave_cycle=1000.000000

Neck_horizontal_wave_scale=4.000000

Neck_horizontal_wave_offset=0.000000

Neck_horizontal_wave_cycle_offset=0.000000

Neck_horizontal_wave_cycle=500.000000

Attack_wave_cycle_offset=0.000000

Attack_wave_cycle=1000.000000

Anim_offset_before_crossfade=10.000000

Anim_crossfade_speed=0.100000

Jaw_open_scale=30000.000000

// attack flame

Spit_damage=1.000000

Speed_of_flame_fade=4.000000

Width_of_flame=0.020000

Min_weight_of_flame=8.000000

Min_speed_of_flame=45.000000

Min_scale_of_flame=20.000000

Min_friction_of_bullet=0.010000

Max_weight_of_flame=16.000000

Max_speed_of_flame=80.000000

Max_scale_of_flame=50.000000

Max_friction_of_bullet=0.020000

Increment_scale_of_flame=5.000000

Duration_of_flame=10200

Delay_between_flame_part=32.000000

 

Dragon_maximum_impact_effect=8000.000000

Dragon_impact_effect_multiplier=1000.000000

Dragon_impact_effect_back_in_place=50.000000

Dragon_button_pushed_time=0.001000

Clipping_distance=5000.000000

Dragonball_weight=0.000000

Dragonball_speed=20.000000

Dragonball_friction=0.000000

Dragonball_damage=00.000000

Dragon_neck_attack2_range=4500.000000

Dragon_neck_attack2_offset=0.000000

Dragon_angryness_level_before_showing=0.100000

Dragon_angryness_level_before_attacking=0.300000

Dragon_neck_rotation_offset=600.000000

Dragon_angry_increase_factor=0.000300

Dragon_angry_decrease_factor=0.003000

Dragon_attack_frequency_base=1.000000

DRA_attack_frequency_range=-0.800000

[DartPost]

Weight_of_dart=0.010000

Speed_of_dart=50.000000

Reloadtime_of_dart=0500

Region_of_activity=2500.000000

Lifetime_of_dart=20000

Friction_of_dart=0.000000

Damage=99.000000

[DartGun]

Weight_of_bullet=0.010000

Speed_of_bullet0=999.000000

Speed_of_bullet1=999.000000

Speed_of_bullet2=999.000000

RecoilElasticity=1.000000

Recoil=1.000000

MaximumRecoil=5.000000

Lifetime_of_bullet=26000

Friction_of_bullet=0.000000

BulletRadius=95.000000

AmmoBox=3.000000

[Damage]

Super_oxygen_scale_factor=0.500000

Super_health_scale_factor=0.500000

ShockwaveDamage=16.000000

ShockwaveDamageDynamite=60.000000

ShockwaveDamageForCutter=1.000000

FireDamage=7.000000

[Crowraid]

Speed_regular=30.000000

Speed_attack=100.000000

Speed_afraid=50.000000

Rotation_speed=1600.000000

Radius_afraid_of_bullet=400.000000

Number_of_crow_per_world=10

Min_turning_radius=80.000000

Min_turning_height=-100.000000

Min_rotation_speed=500.000000

Min_distance_go_away_when_afraid=1000.000000

Maximum_number_of_attackers=2

Max_turning_radius=250.000000

Max_turning_height=100.000000

Max_rotation_speed=1000.000000

Max_distance_go_away_when_afraid=1500.000000

Duration_of_attack=15000

Distance_hit_radius=40.000000

Delay_between_attacks=20000

Damage_per_hit=00.000000

[CrossbowGun]

Weight_of_bullet=15.000000

RecoilElasticity=0.300000

Recoil=0.500000

Power_Speed_of_bullet=0.000000

MaximumRecoil=5.000000

Lifetime_of_bullet=26000

Friction_of_bullet=0.000000

Base_Speed_of_bullet=20.000000

[Cooker]

Speed_of_flame_fade=1.000000

RecoilElasticity=0.300000

Recoil=0.500000

Min_weight_of_flame=-1.800000

Min_speed_of_flame=95.000000

Min_scale_of_flame=1.000000

Min_friction_of_bullet=0.000000

MaximumRecoil=5.000000

Max_weight_of_flame=-1.400000

Max_speed_of_flame=80.000000

Max_scale_of_flame=60.000000

Max_friction_of_bullet=0.080000

Malfunction_delay=15.000000

Increment_scale_of_flame=5.000000

Duration_of_flame=19200

Delay_between_flame_part=128.000000

AmmoBox=20.000000

[Column]

Trigger_fall_radius=550.000000

Position_prediction_multiplicator=10.000000

Piece_height=50.000000

Fall_vertical_speed_position_influence=-0.300000

Fall_vertical_speed=-4.000000

Fall_global_speed_piece_position_influence=0.300000

Fall_global_speed=5.000000

Fall_angle_speed=6.000000

Damage=8.000000

[Colors]

ville_upper_water_color_x=12.000000

ville_upper_water_color_y=120.000000

ville_upper_water_color_z=200.000000

ville_upper_color_x=93.000000

ville_upper_color_y=98.000000

ville_upper_color_z=107.000000

ville_lower_water_color_x=67.000000

ville_lower_water_color_y=90.000000

ville_lower_water_color_z=230.000000

ville_lower_color_x=177.000000

ville_lower_color_y=160.000000

ville_lower_color_z=115.000000

ville_fog_color_x=177.000000

ville_fog_color_y=160.000000

ville_fog_color_z=115.000000

temples_upper_water_color_x=184.000000

temples_upper_water_color_y=176.000000

temples_upper_water_color_z=148.000000

temples_upper_color_x=70.000000

temples_upper_color_y=92.000000

temples_upper_color_z=98.000000

temples_lower_water_color_x=63.000000

temples_lower_water_color_y=85.000000

temples_lower_water_color_z=89.000000

temples_lower_color_x=151.000000

temples_lower_color_y=155.000000

temples_lower_color_z=148.000000

temples_fog_color_x=151.000000

temples_fog_color_y=155.000000

temples_fog_color_z=148.000000

neige_upper_water_color_x=169.000000

neige_upper_water_color_y=185.000000

neige_upper_water_color_z=168.000000

neige_upper_color_x=45.000000

neige_upper_color_y=51.000000

neige_upper_color_z=40.000000

neige_lower_water_color_x=44.000000

neige_lower_water_color_y=70.000000

neige_lower_water_color_z=40.000000

neige_lower_color_x=149.000000

neige_lower_color_y=165.000000

neige_lower_color_z=148.000000

neige_fog_color_x=149.000000

neige_fog_color_y=165.000000

neige_fog_color_z=148.000000

neige2_upper_water_color_x=169.000000

neige2_upper_water_color_y=185.000000

neige2_upper_water_color_z=168.000000

neige2_upper_color_x=45.000000

neige2_upper_color_y=51.000000

neige2_upper_color_z=40.000000

neige2_lower_water_color_x=44.000000

neige2_lower_water_color_y=70.000000

neige2_lower_water_color_z=40.000000

neige2_lower_color_x=149.000000

neige2_lower_color_y=165.000000

neige2_lower_color_z=148.000000

neige2_fog_color_x=149.000000

neige2_fog_color_y=165.000000

neige2_fog_color_z=148.000000

montagnes_upper_water_color_x=180.000000

montagnes_upper_water_color_y=127.000000

montagnes_upper_water_color_z=80.000000

montagnes_upper_color_x=61.000000

montagnes_upper_color_y=37.000000

montagnes_upper_color_z=73.000000

montagnes_lower_water_color_x=61.000000

montagnes_lower_water_color_y=37.000000

montagnes_lower_water_color_z=73.000000

montagnes_lower_color_x=163.000000

montagnes_lower_color_y=128.000000

montagnes_lower_color_z=80.000000

montagnes_fog_color_x=163.000000

montagnes_fog_color_y=128.000000

montagnes_fog_color_z=80.000000

marais_upper_water_color_x=120.000000

marais_upper_water_color_y=130.000000

marais_upper_water_color_z=140.000000

marais_upper_color_x=102.000000

marais_upper_color_y=74.000000

marais_upper_color_z=47.000000

marais_lower_water_color_x=110.000000

marais_lower_water_color_y=70.000000

marais_lower_water_color_z=40.000000

marais_lower_color_x=105.000000

marais_lower_color_y=107.000000

marais_lower_color_z=100.000000

marais_fog_color_x=105.000000

marais_fog_color_y=107.000000

marais_fog_color_z=100.000000

foret_upper_water_color_x=160.000000

foret_upper_water_color_y=145.000000

foret_upper_water_color_z=106.000000

foret_upper_color_x=57.000000

foret_upper_color_y=47.000000

foret_upper_color_z=56.000000

foret_lower_water_color_x=45.000000

foret_lower_water_color_y=35.000000

foret_lower_water_color_z=45.000000

foret_lower_color_x=131.000000

foret_lower_color_y=119.000000

foret_lower_color_z=83.000000

foret_fog_color_x=131.000000

foret_fog_color_y=119.000000

foret_fog_color_z=83.000000

[ClawGun]

Weight_of_bullet=0.010000

Trail_rotation=0.025000

Trail_radius=40.000000

Trail_inbetween_space=14.500000

Speed_of_bullet=99.000000

Lifetime_of_bullet=20000

Friction_of_bullet=0.000000

Deathtime_of_bullet=5000

[BoomerGun]

Weight_of_bullet=20.000000

Trail_radius=40.000000

Trail_inbetween_space=1.500000

RollFactor=0.880000

RecoilElasticity=3.000000

Recoil=5.000000

Power_Speed_of_bullet=24.000000

MineRadiusDetection=500.000000

MineLifetime=23500.000000

MaximumRecoil=25.000000

Lifetime_of_bullet=26000

Friction_of_bullet=0.000000

Elasticity=0.600000

Damage=999.000000

BulletRadius=20.000000

Base_Speed_of_bullet=12.000000

AmmoBox=4.000000

Shockwave_speedup=2.000000

[Bonuses]

MoneyChest=99.000000

Money=99.000000

Life=99.000000

[BindKey]

F8=stan#actor_setpos -7982 1039 -18520

F7=fly

F6=play

F5=s_halt

F4=arsenal#ammo_flow#ammo 0#ammo 1#ammo 2#ammo 3#ammo 4#ammo 5

F3=log d

F2=log

F1=benny

[Ball]

Ball_acceleration_rate=0.000150

BallMinSpeed=0.007000

BallMaxSpeed=0.014000

BallMaxAcceleration=7.000000

BallGroundInfluence=0.000000

BallDamage=00.000000

[Audio]

Advisor=-600.000000

Volume_of_GorgorStepWater=0

Volume_of_GorgorStep=0

Volume_of_GamorStepWater=0

Volume_of_GamorStep=0

Volume_of_BipodStepWater=0

Volume_of_BipodStep=0

VolStepWoodStair=0

VolStepWood=-200

VolStepWater=-400

VolStepSwamp=0

VolStepStone=-200

VolStepStair=0

VolStepSnow=-400

VolStepSand=-1600

VolStepGravel=-500

VolStepGrass=-500

VolStepDist=-1600

VolStepClay=-600

VolStepCarpet=-2000

VolAgaZorg=-600

Voices=1

Subtitles=0

SoundVolumeScaleForward=1.0

SoundVolumeScaleBackward=0.7

SfxVolumeDuringMovie=1.0

SfxVolumeDuringDialog=0.8

MusicVolumeMin=0.5

MusicVolumeMax=0.8

MusicVolumeDuringMovie=1.0

MusicVolumeDuringDialog=0.2

MusicVolumeDuringCombat=1.0

General_stereo_separation=1.0

DistAgaZorg=3000.0

AmbianceVolumeDuringMovie=1.0

AmbianceVolumeDuringDialog=0.8

AmbianceVolumeDuringCombat=0.8

GlobalVolume=0.468269

GlobalBalance=0.500000

3Dsound_Offset_for_minimum_distance=4000000.000000

3Dsound_positive_volume_multiplier_for_minimum_distance=6000.000000

3Dsound_negative_volume_multiplier_for_minimum_distance=500.000000

3Dsound_volume_positive_multiplier_for_minimum_distance=0.010000

3Dsound_volume_negative_multiplier_for_minimum_distance=0.010000

3Dsound_maxdist_multiplier_for_minimum_distance=0.000000

3Dsound_Offset_for_maximum_distance=40000000.000000

3Dsound_positive_volume_multiplier_for_maximum_distance=0.000000

3Dsound_negative_volume_multiplier_for_maximum_distance=0.000000

3Dsound_volume_positive_multiplier_for_maximum_distance=0.010000

3Dsound_volume_negative_multiplier_for_maximum_distance=0.010000

3Dsound_maxdist_multiplier_for_maximum_distance=0.000000

3Dsound_scale=2.000000

3Dsound_doppler_multiplier=1.000000

3Dsound_global_param_scale=0.010000

3Dsound_maxdist_ratio_for_minimum_distance=0.000000

3Dsound_maxdist_ratio_for_maximum_distance=-200000.000000

[WeaponMerchant]

m_simple_ammo=01.000000

m_tracer_ammo=01.000000

m_flame_ammo=001.000000

m_boom_ammo=001.000000

m_dart_ammo=001.000000

m_perf_ammo=001.000000

m_holo=01.000000

m_dynamite=01.000000

m_o2=01.000000

m_trip=01.000000

m_health=01.000000

m_invis=01.000000

m_teleport=01.000000

m_detonate=40.000000

m_scope=001.000000

m_tracer=001.000000

m_perf=001.000000

m_flame_up=001.000000

m_dart=001.000000

m_tracer_up=001.000000

m_boom=001.000000

m_simple_up=001.000000

m_laser=001.000000

m_flame=001.000000

m_simple=001.000000

m_boom_up=001.000000

m_1_simple_ammo=0.000000

m_1_tracer_ammo=0.000000

m_1_flame_ammo=0.000000

m_1_o2=0.000000

m_1_holo=0.000000

m_1_dynamite=0.000000

m_1_tracer=0.000000

m_1_perf=0.000000

m_1_flame_up=0.000000

m_2_tracer_ammo=0.000000

m_2_perf_ammo=0.000000

m_2_boom_ammo=0.000000

m_2_invis=0.000000

m_2_holo=0.000000

m_2_health=0.000000

m_2_tracer=0.000000

m_2_dart=0.000000

m_2_tracer_up=0.000000

m_3_simple_ammo=0.000000

m_3_boom_ammo=0.000000

m_3_dart_ammo=0.000000

m_3_o2=0.000000

m_3_trip=0.000000

m_3_detonate=0.000000

m_3_boom=0.000000

m_3_simple_up=0.000000

m_3_laser=0.000000

m_4_perf_ammo=0.000000

m_4_flame_ammo=0.000000

m_4_boom_ammo=0.000000

m_4_holo=0.000000

m_4_dynamite=0.000000

m_4_o2=0.000000

m_4_simple_up=0.000000

m_4_flame=0.000000

m_4_boom_up=0.000000

m_5_flame_ammo=0.000000

m_5_simple_ammo=0.000000

m_5_dart_ammo=0.000000

m_5_detonate=0.000000

m_5_health=0.000000

m_5_invis=0.000000

m_5_tracer=0.100000

m_5_flame_up=0.100000

m_5_perf=0.600000

m_6_boom_ammo=0.100000

m_6_simple_ammo=0.400000

m_6_perf_ammo=0.100000

m_6_invis=0.100000

m_6_o2=0.100000

m_6_trip=0.100000

m_6_flame=0.400000

m_6_boom=0.400000

m_6_tracer_up=0.100000

m_7_simple_ammo=0.100000

m_7_dart_ammo=0.100000

m_7_tracer_ammo=0.100000

m_7_dynamite=0.000000

m_7_holo=0.100000

m_7_health=0.300000

m_7_flame=0.100000

m_7_dart=0.100000

m_7_simple_up=0.000000

m_8_dart_ammo=0.100000

m_8_perf_ammo=0.100000

m_8_boom_ammo=0.100000

m_8_trip=0.100000

m_8_detonate=0.100000

m_8_dynamite=0.100000

m_8_scope=0.100000

m_8_tracer=0.100000

m_8_boom=0.100000

m_9_tracer_ammo=0.000000

m_9_perf_ammo=0.100000

m_9_flame_ammo=0.100000

m_9_holo=0.100000

m_9_o2=0.100000

m_9_trip=0.100000

m_9_scope=0.100000

m_9_boom_up=0.100000

m_9_flame=0.000000

m_10_flame_ammo=0.100000

m_10_tracer_ammo=0.100000

m_10_dart_ammo=0.100000

m_10_invis=0.100000

m_10_detonate=0.100000

m_10_health=0.000000

m_10_dart=0.100000

m_10_perf=0.100000

m_10_laser=0.100000

[Recreators]

rec_simple=1*GREEN_HERIDIUM+1*METAL

rec_tracer=1*SHELL+1*GREEN_HERIDIUM+1*METAL

rec_dart=0*PLANT+1*GREEN_HERIDIUM+0*MOOL

rec_perforator=1*GREEN_HERIDIUM+1*RED_HERIDIUM

rec_cooker=1*RED_HERIDIUM+1*GREEN_HERIDIUM

[Quests]

gizo_reward=1*DYNAMITE

boats_B=1*DYNAMITE

boats_N=1*DYNAMITE+1*BOOM

boats_G=1*DYNAMITE+1*BOOM+1*TRACER

boats_R=0.100000

gamors_B=001*ZORKIN+1*SIMPLE+1*BOOM

gamors_N=001*ZORKIN+1*SIMPLE+1*TRACER+1*BOOM

gamors_G=001*ZORKIN+1*SIMPLE+1*TRACER+1*BOOM

gamors_R=0.000000

accident_B=00*ZORKIN

accident_N=1*BOOM+1*HOLO

accident_G=1*BOOM+1*HOLO+1*SIMPLE

accident_R=0.100000

save_daro_friend_B=1*INVIS+1*SIMPLE+1*TRACER

save_daro_friend_N=001*ZORKIN+1*INVIS+1*HOLO+1*PERFORATOR+1*FLAME

save_daro_friend_G=001*ZORKIN+1*INVIS+1*HOLO+1*PERFORATOR+1*FLAME_SCOPE

save_daro_friend_R=0.100000

fix_light_B=1*HOLO+3*FLAME

fix_light_N=250*ZORKIN+3*HOLO+5*FLAME+2*PERFORATOR+1*INVIS

fix_light_G=450*ZORKIN+3*HOLO+3*INVIS+5*FLAME+4*PERFORATOR

fix_light_R=0.700000

gorgor_tooth_N=1*O1+0*FLAME+0*DART

gorgor_tooth_R=0.000000

heza_fight_B=1*HOLO

heza_fight_N=300*ZORKIN+2*HOLO+2*DART+3*BOOM

heza_fight_G=001*ZORKIN+1*HOLO+1*INVIS+1*DART+1*BOOM

heza_fight_R=0.100000

zoss_fight_B=1*HOLO

zoss_fight_N=001*ZORKIN+1*HOLO+1*DART+1*BOOM

zoss_fight_G=001*ZORKIN+1*HOLO+1*INVIS+1*DART+1*BOOM

balazaar_desert_item_B=001*ZORKIN

balazaar_desert_item_N=001*ZORKIN

balazaar_desert_item_G=001*ZORKIN

balazaar_desert_item_R=0.1

balazaar_clean_item_B=001*ZORKIN

balazaar_clean_item_N=0001*ZORKIN

balazaar_clean_item_G=0001*ZORKIN

balazaar_clean_item_R=0.1

heza_well_B=1*BOOM+1*DART

heza_well_N=001*ZORKIN+1*HOLO+1*BOOM+1*DART+1*TRACER

heza_well_G=001*ZORKIN+1*HOLO+1*BOOM+1*DART+1*TRACER

heza_well_R=0.100000

nikaa_loan_B=10*ZORKIN

nikaa_loan_N=150*ZORKIN+1*HOLO+2*DART+3*DYNAMITE+1*BOOM

nikaa_loan_G=200*ZORKIN+2*HOLO+5*DART+5*DYNAMITE+2*BOOM

nikaa_loan_R=0.200000

find_ezef_N=001*ZORKIN+1*BOOM

find_ezef_G=001*ZORKIN+2*BOOM+1*INVIS

find_ezef_R=0.1

azirad_return_braclet_B=01*ZORKIN

azirad_return_braclet_N=001*ZORKIN+2*BOOM+2*PERFORATOR

azirad_return_braclet_G=001*ZORKIN+2*BOOM+2*PERFORATOR+4*SIMPLE

azirad_return_braclet_R=0.100000

tezu_pots_N=1*PERFORATOR+1*TRACER+1*DYNAMITE

tezu_pots_G=1*PERFORATOR+1*TRACER+1*DYNAMITE

tezu_pots_R=0.1

jokace_glands_N=150*ZORKIN+1*INVIS+3*DART+1*PERFORATOR

jokace_glands_G=200*ZORKIN+1*INVIS+5*DART+3*PERFORATOR+2*SIMPLE

jokace_glands_R=0.300000

yagu_hoti_N=001*ZORKIN+2*DART+1*PERFORATOR+1*BOOM

yagu_hoti_G=001*ZORKIN+3*DART+4*SIMPLE+2*PERFORATOR+1*BOOM

yagu_hoti_R=0.1

gamor_bones_R=0.6

beggar_story_N=1*SIMPLE+1*TRACER+1*PERFORATOR+1*BOOM+1*FLAME+1*DART

beggar_story_G=1*HOLO+1*INVIS+1*SIMPLE+1*TRACER+1*PERFORATOR+1*BOOM+1*FLAME+1*DART

beggar_story_R=0.200000

beggar_song=1*GUI_TWON-HA_2

beggar_song_R=0.100000

zakk_simple_gun_N=6*SIMPLE+1*HOLO

zakk_simple_gun_G=10*SIMPLE+1*HOLO+1*INVIS

zakk_simple_gun_R=0.3

stop_box_B=1*TRACER

stop_box_N=001*ZORKIN+1*TRACER+1*DETONATOR+1*SIMPLE+1*BOOM

stop_box_G=001*ZORKIN+1*TRACER+1*DETONAT

Die ini darf nicht in der Dateigröße geändert werden, also immer auf

die gleiche Stellenzahl beim Ändern von Zahlen achten, sonst riskiert

man Abstürze.

---

Wähle eine Waffe, und speichere ab. Öffne dann den Spielstand

(SAVEGAMES\SLOT?\CUTTER.OSG) mit einem Hexeditor. In der dritten Zeile

von unten ist die Zahl der Schüsse abgespeichert; ändere sie etwa in

100.000 (= A0 86 01 00).






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